Alpha Roadmap
Completed: 25%
Player's Base
In Progress

A base that can be improved and where the player will be able to manage, in the future, its vehicles, crew and operations.

AI Improvements
In Progress

Work on the AI of the units to improve their combat behaviour, allowing them to interact with each other, and to improve the AI vehicle movement.

Repairs
In Progress

The players and the AI units will be able to repair the damage of their vehicles. Also with this feature the damage of the vehicles will have a real effect over them.

Structure Generation
In Progress

A new system to generate the map position structures randomly. Also a review of the 3D models and the addition of other position like villages.

Module System
In Progress

Implementation of the rank and module system that will allow the players to change the modules of their vehicles spending AC.

Avatar System
In Progress

The player will be able to create avatars enrolled in one of the armies of the game. Each avatar will have access only to the vehicles of its nation.

Net-Code Rework
In Progress

The rework of all the net-code to reduce the bandwidth needed and the introduction of the UDP protocol.

Leveling System
In Progress

The player will be able to increase the level of its avatars to get new ranks, access to new vehicles and more.

Combat Map Rework
In Progress

The rework of the current multiplayer map with new graphics and a new distribution.

Frontline Battles
In Progress

The implementation of the frontline battles in the multiplayer map with an alive frontline that will change with each conquest.

Comp. System Rework
In Progress

The rework of the component system to make it lighter and easy to share through the network.

Vehicle Sounds
In Progress

Realistic sound libraries will be added to replace the placeholder sounds of the vehicles.

Radio Requests
In Progress

The player will be able to request artillery support or other services using the radio and spending AC.

Ammo System
Scheduled

The introduction of the first version of the ammo system that allows the player to use different types of ammo and to see them inside the tank and the gun's breech.

Patrolling Missions
Scheduled

A new type of mission, it will consist of patrolling a map area. The mission reward will be low, but it will have a bonus for each unit destroyed inside the patrol's area.

Mission Bonuses
Scheduled

Implementation of bonuses for missions like the night mission bonus or the missions stacking bonus.

Destruction
Scheduled

Implementation of the first version of the environment destruction system.

Panzer 38(t)
Scheduled

Addition of the German tank Panzer 38(t).

BT-7
Scheduled

Addition of the Soviet tank BT-7.

Sd.kfz 251/7
Scheduled

Addition of the German support vehicle Sd.kfz 251/7.

T-34 T ARV
Scheduled

Addition of the Soviet support vehicle T-34 T ARV.

Crew Commands
Released

A new system will allow players to give orders to the AI crew of their tanks.

Client Performance
Released

Review of the game client in order to improve the performance on multiplayer battles.

Keybinding System
Released

The rework of all the keybinding system. The player will be able to assign keys to all game controls.

Damage Model Review
Released

Review of the current damage model system to increase its precision and to improve the server side performance.

Vehicle Window
Released

A new window will replace the current damage report's window. This new one will allow the player to manage its vehicle and crew.

Map Improvements
Released

The player will be able to draw on the map, this includes lines, symbols, angles... etc. Also, it will be able to measure distances and elevations.

New Training Scenarios
Released

The addition of new training scenarios to test all the capabilities of the tanks, including training combat missions.

This section only includes relevant features which are scheduled for the near future. Not all the work related to each version is included here.

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