Steel Gear: Stalingrad is the first step on this journey.
This product will bring the basic mechanics and system that will allow,
in the future, reach all the objectives of Steel Gear Simulator.
This first game will include 17 vehicles from two nations, historical maps,
and multiplayer gameplay.
This is a single person project; this means that, at the moment,
only one person is working on all the stuff (models, code, systems,
web page and more), and, of course, the full simulator project cannot be completed with
the work of only one person, so it is essential the funding.
With the financial issue in mind, there are two options to get the
funding needed (or the two options that have been estimated);
the first one is crowdfunding and the second one is to release an
early access product. The option chosen has been this second one.
Allowing the players to buy the game in an early stage, when it is not finished,
bring them the opportunity of to contribute the project in two ways,
first one with their money (buying the game) and the second one testing
the game and participating in the development with their feedback.
From the perspective of the developer, this system will allow him to get
early funds and an incremental number of customers.
The funding is essential for the project, as for all the project,
and the intention is to be completely transparent with this theme:
if there is not enough financial support via products sold the full simulator project won't be accomplished.
Of course,
the delivery of the first game, Steel Gear: Stalingrad,
is guaranteed
, but the server configuration could be affected too.
According to the numbers, if the official server cluster is not viable,
the server side version of the game will be released, allowing the player
community to set up their own servers.